LD48
IMPORTANT NOTE !!!!
There is a found bug in this version of game:
Issue: If you still have device after tutorial completed, the following game would not function properly, one most obivious issue-the Tutorial UI is not disappearing.
Solution: just refresh webpage, before starting the game; check if the tutorial is skipped, if otherwise you could use key [k] to skip the tutorial.
This bug would not be fixed in the game from this particular webpage, because I want to keep this version as a 72hr-only work. Since this bug is spotted and fixed afterwards.
However, here is the new webpage listing this game as a post-LD game and would receive update and bugfix.
QUICK NOTE !!!!
Money is displayed at UpperRight corner.
Device Could follow you to next layer.
Some device produce money while other cost.
Digger could only land on another Gold tile next layer in search zone.
Tab key would Toggle infomative display on grid. (search zone for digger, result for scanner).
Please check Controlling Section.
Controlling:
WASD: move. (hold for fast move)
Arrow key: change facing.
Space+WASD: build device
Space+Up/Down: Change life count for device to build. (max 15)
Space+Left/Right: Toggle device to build has infinite life.
Enter: Go to next layer (on Stair)
Tab: Toggle infomative display on grid. (search zone for digger, result for scanner).
R: Restart Game After GameOver.
K: Toggle Tutorial (before Game Starting).
There are three kinds of tiles:
Basic: Simplist Tile no special function.
Stair: Tile that could let go to next(deeper) layer.
Gold: Resouce tile, let build Digger and produce money.
Lava: HazTile, move in the layer, would destory any device on it's path, could block by blocker.
There are two major kinds of device, Digger and Helper.
Digger : (Hopper and Driller)
Helper:(Scanner and Blocker)
Diggers could be built only on Gold tile, and produce money, and require another Gold tile in next layer with in it's search zone, if no Gold tile present, it would be destoryed.
Helpers are special devices that cost money, but have powerful function. In short, Scanner could scan place of gold in next(deeper) layer; Blocker could neutralize Lava or block unwanted digger.
Money:
On the right upper corner is money UI, leftmost is money you current have, money on the middle is sum of all devices on current layer. Rightmost number is a base cost for youself to function.
Except money you spent immediatly for building device, the money is calculated every time you go deeper a layer.
Detail for Following:
Following is a key feature in this game, which means: all device could follow the player to go to next(deeper) layer.
Ingeneral, when build the device you could select a lift-span for it, every following would cost 1 life for device.
Also since devices could move by itself, if two devices collides (excpet with blocker), they both destoryed and generate a block of Lava.
For Digger: additonal to life count all diggers could on land on another Gold tile in next layer within it's search zone. If it's not present in search zone, the digger would be destoryed. On this aspect, Hopper and Driller behaves the same, however, they have different search zone. Hopper is around itself, Driller is directional forward fan shape.
For Helper: they would simply follow to next layer, no additional requirement than life.
Detail for Scanner:
As soon as placed, it could scan a wild range of Gold tile layout for deeper layer(use TAB key to toggle). there could be following three kinds of result:
A: (Same as Gold Tile). Mean both current and next layer tile is Gold tile.
B: (Gold tile but with empty holes). Means has no Gold tile on current layer, but would have on next layer.
C: (Gold tile but with back cross). Mean have Gold tile on current layer, but would disappear on next layer.
Detail of Lava:
It's the only hazardous tile in this game. It travel in the ground, and destory device as soon as it touches. However when any lava destory Blocker, but then Lava would be neutralized.
Detail for Blocker:
Has no special feature, but if place on the right path, it would block a rouge Digger without cost itself, and could block lava by mutually destoryed.
Status | Released |
Platforms | HTML5 |
Author | theArchitect |
Genre | Strategy |
Tags | Ludum Dare 48 |
Links | Ludum Dare |
Comments
Log in with itch.io to leave a comment.
This a 2D strategy digging game. You play a s post-future android that is tasked to find gold as much as you can~~.
In this game, you need to local predict gold’s location as best as you can. Then place devices precisely and economically.
However, you’re equipped with state-of-art devices that help you with this tricky task.
Go deep as far as you can~~~
A semi-interactive tutorial is embedded in the game, and detailed handbook is in itch page~~
Hope you have fun~~~
PS. I haven’t got enough time to stress time tutorial section, please don’t stress it, it could break www.
I’ve done some stress test on standard game section, but it still could have some bug, feel free to point out in comment section.
PPS. I know controlling method could be better, and could properly place “Driller” device on the edge of map, but I don’t have enough time to redo.