I'm back~~~~~~


Begining of May was pretty busy while try to grab some rest. I finnally got some time after work to work on this project.

Firstly, before any new code being laid, I should take some time to think about the design itself. Instead of tweaking and tearing sub-system.  I'm going to extract the core idea, and build the system from scratch, and hoping for a better implementation. 

For original LD48 project: Inifni-digger. the basic form of game is an altered dungeon-clawer. However, instead of HP and weapon, the mechanism is(or should be) built upon money-gold and device. 

Talking about the device, the "following" mechanism is the core feature:

The devices follow the player to the next layer with certain rules, and some device earn player money with gold while some device would help player decide when and where to put a device, which is the core decision-making process. So, the feature and mechanism should be build around this process, help this then reinforce this.

Now I have a core idea to stand on, I could build some ground(both literal and metaphorical) to make this post-version game. I would post further info and process, of course new versio of game here~

Leave a comment

Log in with itch.io to leave a comment.